Work on the level design tools continues, using Houdini to help create much more complex tracks and scenes than possible in Unreal alone


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Hello!

The work on the level design tools continues, am now using Houdini (which is a 3D software similar to Blender/Maya etc.) in order to help create more complex levels and tracks than was possible inside Unreal alone.

The Houdini Engine for Unreal plugin allows me to take data from Unreal, send it over to Houdini, do stuff in Houdini like creating meshes, scattering and placing assets and so forth, and then take those models and put them back inside my Unreal Engine level.

It’s super fun! Really starting to see the potential here as Houdini was built for procedural work, and given that the levels in Gilgamesh are entirely generated from audio data, its kind of the perfect fit?

In a couple weeks hope to replicate all my existing Unreal level design tools within Houdini, and then start to go above and beyond my existing tools, to allow for things like placing buildings and city meshes like cables, pipes, billboards etc and have the scene start to look much more interesting and layered.

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