Devlog 0: 7 Years of Searching for Gilgamesh


First devlog in a series chronicling the development of Project Gilgamesh, a cyberpunk rhythm-parkour game where you Kill God With Parkour.

This video covers the 5 years I spent (2017 - 2022) figuring out the kind of game Gilgamesh needed to be in order for me to ship it.

It also covers the 5 lessons I learned in what NOT to do as an indie dev.

I wanted to make something in between a traditional devlog and a ‪NakeyJakey‬ video.

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Comments

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Sai, You’re alive!!!! Great devlog! I appreciated seeing the slowdowns and anti-lessons. It’s crazy to see how far you have come with the project and it’s good to know you’re still working on it. Great points the productivity / time . Working on something a little bit a day does help but persistence is the key element. I look forward to seeing the next devlog. Happy developing.


P.S. Please answer your emails even if you have to automate the brief reply :)