Devlog 0: 7 Years of Searching for Gilgamesh
Project Gilgamesh » Devlog
First devlog in a series chronicling the development of Project Gilgamesh, a cyberpunk rhythm-parkour game where you Kill God With Parkour.
This video covers the 5 years I spent (2017 - 2022) figuring out the kind of game Gilgamesh needed to be in order for me to ship it.
It also covers the 5 lessons I learned in what NOT to do as an indie dev.
I wanted to make something in between a traditional devlog and a NakeyJakey video.
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Project Gilgamesh
Defeat God With Parkour
Status | In development |
Author | sai.narayan |
Genre | Rhythm, Platformer |
Tags | 3D, 3D Platformer, artificial-intelligence, Cyberpunk, Futuristic, Parkour, Sci-fi, Third Person, Unreal Engine |
Languages | English |
More posts
- Join the Gilgamesh Discord Server! It's cozy and filled with cat pictures!55 days ago
- Work on the level design tools continues, using Houdini to help create much more...Apr 18, 2024
- Working on new path building/level design techMar 29, 2024
- v0.3 is live!Mar 12, 2024
- Fixed bugs with the v0.2 demoAug 31, 2023
- v0.2 is live!Aug 11, 2023
- Where's v0.2?! | Progress UpdateAug 02, 2023
- First demo, v0.1, is now live!Apr 11, 2023
Comments
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Sai, You’re alive!!!! Great devlog! I appreciated seeing the slowdowns and anti-lessons. It’s crazy to see how far you have come with the project and it’s good to know you’re still working on it. Great points the productivity / time . Working on something a little bit a day does help but persistence is the key element. I look forward to seeing the next devlog. Happy developing.
P.S. Please answer your emails even if you have to automate the brief reply :)