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Project Gilgamesh
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Devlog
Join the Gilgamesh Discord Server! It's cozy and filled with cat pictures!
November 03, 2024
by
sai.narayan
#community
Now that I have your attention, here’s the invite to the Gilgamesh Discord server if you wanna keep up with development progress or hang out: discord.gg/2cmdqk8q7G It’s cozy and it’s just our de...
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Devlog 0: 7 Years of Searching for Gilgamesh
September 06, 2024
by
sai.narayan
#devlog
First devlog in a series chronicling the development of Project Gilgamesh, a cyberpunk rhythm-parkour game where you Kill God With Parkour. This video covers the 5 years I spent (2017 - 2022) figuring...
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Work on the level design tools continues, using Houdini to help create much more complex tracks and scenes than possible in Unreal alone
April 18, 2024
by
sai.narayan
#Tools
Hello! The work on the level design tools continues, am now using Houdini (which is a 3D software similar to Blender/Maya etc.) in order to help create more complex levels and tracks than was possible...
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Working on new path building/level design tech
March 29, 2024
by
sai.narayan
#Tools
Up until now the game has mostly used procedural generation for the paths the player runs on, where the procedural generation analyzes audio data and tries to match the slope/curve of the path to fit...
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v0.3 is live!
March 12, 2024
by
sai.narayan
#v0.3
Hello! It’s been a bit since the last demo, around six months I think, but the latest version, i.e. v0.3 is worth the wait, cause now, finally, Project Gilgamesh is a rhythm game! What do I mean by...
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Fixed bugs with the v0.2 demo
August 31, 2023
by
sai.narayan
Fixed these bugs: When spamming left/right at the edge lanes, it causes the music to stop and the player to stop moving Start of the demo has a blank white screen, should have an intro video that play...
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v0.2 is live!
August 11, 2023
by
sai.narayan
#v0.2
Pretty self explanatory, v0.2 is live! I am very tired now, and am going to sleep, but hope you enjoy it and have fun! As always, any feedback is welcome, and your time is appreciated. Sai...
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Where's v0.2?! | Progress Update
August 02, 2023
by
sai.narayan
#v0.2, #ProgressUpdate
Hey folks! I am not deceased, and the project is alive and well. But, in between now and the last demo release date, lots of stuff happened. I got laid off from my job, and as an immigrant in the US,...
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First demo, v0.1, is now live!
April 11, 2023
by
sai.narayan
The very first demo of Project Gilgamesh is now live on itch.io, will continue to upload future demos here as I continue to develop the game. I welcome any and all feedback, comments, suggestions, and...
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